London ist ein gefährliches Pflaster. Überall scheint es Verbrechen zu geben. Doch nicht mit uns! Wir wollen all die Fälle lösen, die es in der Hauptstadt des britischen Empires gibt. Gut dass es dazu auch die passenden Brettspiele gibt. Wir haben uns Chronicles of Crime und Watson & Holmes genauer angeschaut und sprechen darüber in der heutigen Folge:
Mörderische App – Chronicles of Crime und Watson & Holmes
Dabei sind die beiden Krimispiele absolut unterschiedlich. Während Chronicles of Crime in der Gegenwart spielt, ermitteln wir bei Watson & Holmes in der Vergangenheit. Ziehen wir bei Chronicles of Crime noch gemeinsam an einem Strang und versuchen den Fall zu lösen, ist es bei Watson & Holmes das genaue Gegenteil. Hier ist es ein knallhartes Wettrennen, denn nur ein Detektiv kann in der Gunst von Sherlock steigen.
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With the same physical components (board, locations, characters and items), players will be able to play plenty of different scenarios and solve as many different crime stories.
Players start the app, choose the scenario they want to play, and follow the story. The goal being to catch the killer of the current case in the shortest time possible.
Using the Scan&Play technology, each component (locations, characters, items, etc.) has a unique QR code, which, depending on the scenario selected, will activate and trigger different clues and stories. That means players will be able to get new stories way after the game is released simply by downloading the app's updates, without any shipping of new physical components involved.
The VR experience only requires a mobile phone. Players simply put the VR glasses (optional buy) onto their mobile device, and put the VR glasses on their nose, holding their mobile device in front of their eyes, to immerse themselves in the game's universe and search for clues in a virtual world.
The game comes with 1 tutorial and 5 scenarios, but more can be downloaded directly inside the app!
Each session last around 1h to 1h30 minutes and many scenarios are connected to each others in order to tell a much bigger story.
—description from the publisher
The objective of the game is to immerse yourself in the Victorian world depicted in each story. Visit the right places, decipher the clues, and above all find the path that leads you to solve the mystery before anybody else. Victory goes to the player who accurately uses the deductive reasoning so famously and ingeniously implemented by the hero of 221B Baker Street.
The game consists of a series of separate cases, each of which raises a number of questions that each player tries to solve before anyone else. To do this, once the case and the questions have been read aloud, players proceed to visit the locations where the clues are located. Each location cannot be accessed by more than one player at any one time, so if two or more players want to go to the same place, the player who travels there the fastest (i.e., he who uses the largest number of Carriage Tokens) gets the clue, forcing the others to go to a different location. Once every player has a destination, they proceed to read in secret the clue that was discovered at that location. They can discreetly take any notes they deem appropriate. Once this is done, the cards are returned to their place so that others can read them in later turns.
This procedure is repeated during each turn until one player believes he has found the solutions to the case; at that time, he must go to 221B Baker Street to check if his answers are correct. If all the answers are correct, the player wins; if they are wrong, he will have lost and retires from the game, and the game continues.
Each detective will also have the invaluable assistance of a number of Sherlock Holmes' allies, above all, the good Dr Watson and of course of the detective himself.
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